Senior Lighting Artist - Junction Cinematics [1 year Contract] chez Ubisoft
CDD
Toronto
> 2 ans
Pas de télétravail
Fonction
Artiste plasticien
Contrat
CDD
Politique de télétravail
Pas de télétravail
Expérience
> 2 ans
Description du poste
As a Senior Lighting Artist at Ubi Toronto, you will play a key role on our Cinematics team, crafting immersive lighting for in-game cinematics. You’ll collaborate with multidisciplinary teams to create mood and atmosphere that align with the artistic direction of the game.
What you’ll do
- Collaborate with the Cinematic Director and Lighting Lead to define and maintain the visual style and lighting quality.
- Bring the artistic vision to life by executing the specific artistic direction shared by key stakeholders.
- Utilize game engine tools to achieve consistently high-quality results while balancing artistic and technical constraints.
- Serve as a reference for your team on both artistic and technical elements.
- Innovate and implement more efficient workflows and processes.
- Collaborate with artists, technical artists, and developers to ensure smooth resource production.
- Plan, estimate, and prioritize tasks to meet production schedules and deadlines.
- Communicate and validate creative direction with stakeholders, ensuring consistency across the team.
- Optimize work to maintain a balance between quality and performance.
- Share best practices, production pipelines, and workflows with the team.
Profil recherché
What you bring to the team
- 6+ years of experience in Game Development or Film/Visual Effects (VFX) production.
- Strong understanding of cinematic concepts, such as composition and color theory.
- Proficiency with tools like Houdini, Maya, 3DS MAX, or Blender, and experience with Ray and Path tracing render engines (Arnold, Vray, Redshift, Cycles).
- Solid expertise in working within technical and artistic constraints in both realtime game engines and pre-rendered mediums.
- Knowledge of Adobe Photoshop and/or After Effects.
- Familiarity with project tracking (Jira, ShotGrid/Flow) and data management tools (e.g., Perforce).
- Awareness of AAA production constraints and game development processes.
What to send our way
- Your CV highlighting your education, experience, and relevant skills.
- A portfolio showcasing your best lighting work (attach images or provide a link to your personal website or online portfolio
Localisation
Pas de télétravail
Toronto, Canada
Fonction
Artiste plasticien
Contrat
CDD
Politique de télétravail
Pas de télétravail
Expérience
> 2 ans
Localisation
Pas de télétravail
Toronto, Canada