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Senior Lighting Artist - Junction Cinematics [1 year Contract] Ubisoft

CDD

Toronto

> 2 ans

Pas de télétravail

Fonction

Artiste plasticien

Contrat

CDD

Politique de télétravail

Pas de télétravail

Expérience

> 2 ans

Description du poste

As a Senior Lighting Artist at Ubi Toronto, you will play a key role on our Cinematics team, crafting immersive lighting for in-game cinematics. You’ll collaborate with multidisciplinary teams to create mood and atmosphere that align with the artistic direction of the game.

What you’ll do

  • Collaborate with the Cinematic Director and Lighting Lead to define and maintain the visual style and lighting quality.
  • Bring the artistic vision to life by executing the specific artistic direction shared by key stakeholders.
  • Utilize game engine tools to achieve consistently high-quality results while balancing artistic and technical constraints.
  • Serve as a reference for your team on both artistic and technical elements.
  • Innovate and implement more efficient workflows and processes.
  • Collaborate with artists, technical artists, and developers to ensure smooth resource production.
  • Plan, estimate, and prioritize tasks to meet production schedules and deadlines.
  • Communicate and validate creative direction with stakeholders, ensuring consistency across the team.
  • Optimize work to maintain a balance between quality and performance.
  • Share best practices, production pipelines, and workflows with the team.

Profil recherché

What you bring to the team

  • 6+ years of experience in Game Development or Film/Visual Effects (VFX) production.
  • Strong understanding of cinematic concepts, such as composition and color theory.
  • Proficiency with tools like Houdini, Maya, 3DS MAX, or Blender, and experience with Ray and Path tracing render engines (Arnold, Vray, Redshift, Cycles).
  • Solid expertise in working within technical and artistic constraints in both realtime game engines and pre-rendered mediums.
  • Knowledge of Adobe Photoshop and/or After Effects.
  • Familiarity with project tracking (Jira, ShotGrid/Flow) and data management tools (e.g., Perforce).
  • Awareness of AAA production constraints and game development processes.

What to send our way

  • Your CV highlighting your education, experience, and relevant skills.
  • A portfolio showcasing your best lighting work (attach images or provide a link to your personal website or online portfolio

Localisation

Pas de télétravail
Toronto - Google map

Toronto, Canada